The Best Game Engine for AI Is the One It Can Read
I built a few TypeScript web games but always felt the ceiling was too low. If I wanted to build a proper game and let AI write most of the code, should I pick Godot, Unity, or Unreal? After a lot of digging the answer surprised me: the engine AI is best at isn't the one with the most training data — it's the one AI can read entirely as text, run headless, watch, and fix on its own.