内存和显存都是存数据,为啥差了十万八千里
内存和显存本是同根生,却走上了两条相反的路——一个死磕延迟,一个死磕带宽,到 HBM 干脆把存储架到了 GPU 头顶。
内存和显存本是同根生,却走上了两条相反的路——一个死磕延迟,一个死磕带宽,到 HBM 干脆把存储架到了 GPU 头顶。
Main memory and video memory came from the same place and then split — one obsesses over latency, the other over bandwidth, and HBM ends up bolting memory onto the GPU's roof.
一张 H100 超过一半的成本是 HBM。它凭什么这么贵?TSV、硅中介层、垂直堆叠——以及为什么只有 SK 海力士能赚钱。
听了一位前谷歌 TPU 工程师的深度访谈,终于理解了 TPU 和 GPU 不是同一道题。一个是通用性之王,一个是定制化之刃。Apple、Anthropic、Meta 都在用 TPU 了——这不是替代,是生态在裂变。
A former Google TPU engineer who worked on V7 and V8 revealed how TPU actually competes with Nvidia. The answer isn't about chip specs — it's about system-level design, software co-optimization, and a fundamentally different philosophy. Apple, Anthropic, and Meta are all using TPU now. Here's what that means.
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